computers in education

29June, 2017

MEDIA RELEASE: World Education Technology Conference to Explore the Benefits of Computer Games for Learning and Assessment

By |June 29th, 2017|Events, Home Slider, IFIP, Uncategorized|0 Comments

Media Release

World Education Technology Conference to Explore the Benefits of Computer Games for Learning and Assessment

IFIP WCCE2017 to Learn How Computer Games Can Develop Problem-Solving, Creativity & More

Thursday 29 June 2017: The use of computer games to support the learning and assessment of 21st century competencies will be the focus of a keynote by […]

31May, 2017

WCCE Attracts Stellar Line-up

By |May 31st, 2017|Events, Home Slider, IFIP|0 Comments

The World Conference for Computers in Education (WCCE 2017) is shaping up as the educational event of the year. With the theme, “Tomorrow’s Learning: Involving Everyone”, the conference is organised by IFIP (International Federation for Information Processing) and hosted by the Irish Computer Society (ICS).

The event, from 3-6 July in Dublin Ireland, features keynote […]

28April, 2017

Senior Members of IFIP TC 3 and IFIP WGs to Feature at WCCE2017

By |April 28th, 2017|Events, Home Slider, ICT in Schools, IFIP|0 Comments

-20% off WCCE2017 Ticket Prices for IFIP Community-
With the World Conference on Computers in Education (WCCE) merely two months away, we are delighted to have a full draft programme available.

The programme features over 200 speakers who will cover the future of a range of areas such as Mobile Learning, Computing Education, Education Software Development, […]

1April, 2017

ECDL Marks 20 Years, Launches Digital Skills Paper

By |April 1st, 2017|Uncategorized|0 Comments

To mark its 20th Anniversary, the ECDL Foundation has released a paper that seeks to progress the discussion around the most effective strategies for developing digital literacy and skills.

The new paper, entitled “Creating the Future: Computing in Education” revisits terms and concepts related to computing and argues that computing is part of digital competence.

In the […]